Overall, they are less supportive than the Eniripsa and Feca, although they are more powerful. What separates them from other supporters is their unique ability to revive fallen allies. Both their spells and summoned creatures can provide additional offense and defense to the team. The Osamodas are balanced supporters that are fit for all situations.They deal damage by way of AoE glyphs which last for several turns. Their defensive spells are damage reducing shields and temporary immunity to damage. Fecas are less supportive than the Eniripsas, but have greater offense and defense.They have very few attacks and severely lack range, relying on wands and hammers to deal damage. Eniripsas are highly valued for their AP boosting and healing abilities.Being a supporter simply means that they are much more effective when fighting in a team. Despite this classification, all of these classes can be very powerful when fighting independently in battles, especially the Sacrier. (Damage, Preventing Movement, Positioning)Ĭlasses that can be labeled as supporters are the Eniripsa, Feca, Osamodas and Sacrier. They excel from afar, picking off enemies, as well as positioning through their pushback and MP-draining spells. Cras are masters at range, both buffing their allies with range and draining their enemies of it.(Damage, Preventing Movement, Positioning) They can also turn themselves and allies invisible for a few turns, granting the element of surprise and ideal for covert positioning. Srams uses traps to lure unsuspecting enemies into massive amounts of damage, if played very strategically.It also works well around teams, able to buff AP and MP. The class centers around luck, though it can deal damage comparable to an Iop on lucky strikes. Ecaflips are generally close combat to mid-range.They can also summon a Boombot in order to help position their enemies strategically. Rogues deal damage predominantly through their bombs and the glyph walls their bombs make, but can also deal mid-ranged damage and adept map manipulation through their various abilities.They also work well within a team, buffing damage and health. Iops are one of the top classes for pure damage builds, however, it lacks range and has mediocre/high mobility. Below are the three general roles assigned to each class, the most suitable first. Improves a target's abilities by giving them bonuses.Ĭlass Comparison General Overview Damage DealersĬlasses that serve as damage dealers, or DD, which includes but is not limited to classes such as Iop and Sram, are better adept at dealing large amounts of damage, whether from close quarters ( Iop) or from range ( Cra). Summons creatures which will help their master in combat. Protects a target by reducing the damage they receive.Ĭontrols their own movements or those of enemies. Keeps adversaries nearby to stop them from fleeing. Prevents movement or limits adversaries' actions.
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